The goal of this project was to do a dynamic pose with a bipedal character using reference.
Of course, I had to take the opportunity to use my favorite dobby rig...
It *posed* an interesting challenge, trying to balance the original pose, with the limitations of dobby's proportions. In order to get the right knee into position, Dobby's leg would start clipping through his loin cloth. I can get away with clipping on brief frames, but for a key pose, I figured it best I avoid any clipping.
It's interesting going back to this rig after 2 years or so...Now that I've used blend shapes in my own rigs, I can see how this one relied heavily on combinations of blend shapes to make Dobby's expression controls.
(original persp)
(Side)
(Mirrored from original)


