For this assignment I created a new VFX 'floating fairy light'.
The VFX is combined into an actor with a light attached to it, which follows a spline.
When they actor spawns in, it's set to a timeline that lerps between 2 adjacent points on the spline.
Pressing the G key will activate the fairy lights, which alters both parameters in the Niagara graph, and creates a dynamic material instance, and changes those color settings.
Entering the volume significantly alters the vortex force on the particles